Overview

  • The Bar Sports Triathlon consists of 3 sporting events hand selected to compliment the alcohol consumption naturally associated with each.
  • The 3 sports are Bowling, Pool, and Darts
  • Each sport consists of 3 games per event
  • Each game is scored separately and the points are totaled from all games to determine an overall winner
  • Each game is scored evenly with 1st Place receiving 3 points, 2nd Place receiving 2 points, and 3rd Place receiving 1 point
  • The organizer has the option to add points for 4th Place (1/2 point) and 5th Place (1/4 point)
  • Entry fee also varies per year based on the number of participants and individual game payouts (see score sheets for suggested payoffs)


  • Bowling consists of 3 separate regulation games
  • Each game is scored individually for point purposes
  • Players will randomly select to determine on which set of 2 lanes they will bowl (This order selection will also be used for the 8-ball / 9-ball Pool schedule)
  • Bowling is scored by standard PBA rules
  • Winning order is determined by end score of each game
  • If any placing results in a tie ... there will be a one ball, most pins, roll-off to decide the victor
  • If the roll-off results in a tie by strike ... Repeat roll-off
  • If the roll-off results in a tie by less than a strike ... throw 2nd ball at remaining pins
  • Repeat roll-off until victor is determined


8 Ball

  • Each participant will play every other participant once (Flip for break)
  • Call all shots after break
  • If you scratch on break, all balls made remain in pocket
  • If you pocket 8-ball on break ... you win
  • If you pocket 8-ball on break and scratch ... you lose
  • If you only make solids on break and do not scratch you are solids
  • If you only make stripes on break and do not scratch you are stripes
  • If you make any combination of solids/stripes on break ... table is open
  • 8-ball is not neutral. Cannot be used in any combination of balls
  • If on the 8-ball, cannot contact any other ball
  • If you scratch, you pull one ball plus any of your balls made on that shot
  • Can use opponents ball(s) in combination as long as your ball is hit first
  • Do not have to call long rails on bank shots (rail parallel to direction of the ball as it approaches object pocket)
  • All other disputes will be settled by scorekeepers (feel free to have a neutral player observe any complicated shots before they are attempted)


9 Ball

  • Each participant will play every other participant once (Flip for break)
  • If you scratch on break, all balls made remain in pocket (except 9-ball)
  • If you pocket 9-ball on break ... you win
  • If you pocket 9-ball on break and scratch ... spot 9-ball
  • If you scratch on break, opponent does not get ball-in-hand. Opponent shoots from behind scratch line (spot low-number ball if behind line)
  • The first ball struck on each shot must be the low-number ball on the table
  • Shots are not called (slop counts)
  • No balls are pulled on a scratch or illegal shot except the 9-ball
  • Opponent gets ball-in-hand if previous shooter scratches, does not strike low-number ball first, or shoots cue ball off the table
  • All other disputes will be settled by scorekeeper


Run

  • Get neutral person to watch your run
  • Rack your own balls (no re-rack on bad break ... except very bad miscue)
  • If you scratch on break, all balls made remain in pocket and turn continues
  • Shots are not called (slop counts)
  • Continue shooting until a scratch occurs or no ball is pocketed
  • If all 15 balls are made ... re-rack and apply above rules
  • If run ends in a scratch, ball(s) made on that shot do not count towards total
  • After 1st Run attempt is over ... RACK 2ND TIME AND APPLY ABOVE RULES
  • Use greater total of balls made from both attempts as your Run Total


Cricket

  • Close out 20, 19, 18, 17, 16, 15, and Bulls Eye
  • To close out a number you must have 3 legal scores for that number
  • Possible legal scores consist of single, double, or triple
  • Numbers can be closed in any order
  • Each round is complete after every player has thrown 3 darts
  • Winning order is determined by whom ever closes all numbers at the end of any round
  • If more than one player closes out in any round they will have a shootout
  • Shootout consists of 3 darts thrown at the Bulls Eye (player with most Bulls Eyes wins)
  • Repeat Shootout until a winner is determined
  • Continue rounds until all places are filled (2nd, 3rd, etc.)


401 Double-Out

  • Start scoring with every player having 401 points
  • Deduct from 401 with total of every set of 3 darts thrown by players
  • Totals are determined by tallying the number-area the 3 darts hit (taking into account the double and triple)
  • To close out the game your total must equal ZERO exactly after any dart of your last set of 3 darts is totaled.
  • Also, when ZERO total is reached, it must be by your last dart landing in a DOUBLE area.
  • If after any of your 3 darts are thrown your total equals 1 or less than zero ... that turn is over and no points are deducted for that round
  • Winning order is determined by whom ever reaches ZERO at the end of any round
  • If more than one player zeros out in any round they will have a shootout
  • Shootout consists of 3 darts thrown at the Bulls Eye (player with most Bulls Eyes wins)
  • Repeat Shootout until a winner is determined
  • Continue rounds until all places are filled (2nd, 3rd, etc.)


301 Double-In and Double-Out

  • Start scoring with every player having 301 points
  • Deduct from 301 with total of every set of 3 darts thrown by players
  • Deduction does not start until a dart is thrown in a DOUBLE area
  • If the DOUBLE is hit after the 1st dart is thrown ... the 1st dart does not count in that round’s total
  • If the DOUBLE is hit after the 2nd dart is thrown ... the 1st & 2nd darts do not count in that round’s total
  • Totals are determined by tallying the number-area the 3 darts hit (taking into account the double and triple)
  • To close out the game your total must equal ZERO exactly after any dart of your last set of 3 darts is totaled.
  • Also, when ZERO total is reached, it must be by your last dart landing in a DOUBLE area.
  • If after any of your 3 darts are thrown your total equals 1 or less than zero ... that turn is over and no points are deducted for that round
  • Winning order is determined by whom ever reaches ZERO at the end of any round
  • If more than one player zeros out in any round they will have a shootout
  • Shootout consists of 3 darts thrown at the Bulls Eye (player with most Bulls Eyes wins)
  • Repeat Shootout until a winner is determined
  • Continue rounds until all places are filled (2nd, 3rd, etc.)